(short – CS, in translation from English “Counterstrike”) – a series of team computer games in the genre of a first-person shooter, based on the GoldSource engine, originally appeared as a modification of the game Half-Life. In total in the main series there were five versions of the game, the last of which is Counter-Strike 1.6. There are also separate parts, for example, Counter-Strike: Condition Zero (multiplayer with single tasks) and Condition Zero: Deleted Scenes (story game), based on the GoldSource engine, and also Counter-Strike: Source, based on a more modern Source.


In Counter-Strike you can only play with real people on the Internet, the game against computer players is simply not provided.

In the early versions, it was so, but since the game has gained immense popularity among the players, volunteers have developed a lot of additions for it, among which there are bots. “Bot” is a computer player that mimics the behavior of a real player. He also strives to fulfill his playing task. At the moment, different people have developed a large number of various kinds of bots. But bots never learn skills to conduct a conversation and other things inherent only to man. Therefore, playing with real people will be much more interesting and informative.

Nevertheless, the bots are much inferior to the player in accuracy, agility and ingenuity.

They simply can not perform complex tactical moves, and sometimes are lost even in the simplest situations. Again, the conviction, which approved the first attempts to write a worthy bot. Every year the artificial intelligence of computer players was improved. Gradually, elementary computer algorithms grew out of several lines into huge texts, which sometimes terrify their volume. For all the time of “evolution” the artificial intelligence of bots has become so perfect that the most successful of them easily beat the average player. Also, modern bots can listen to the player’s commands and adequately respond to them, perform complex tactical moves, both by the team and alone.

Counter-Strike 1.6 is completely obsolete.

She has ugly graphics, “sad” special effects, and in general it is unclear why she was loved and continue to love until now. The developers of Counter-Strike 1.6 did not focus on graphics or special effects, as they do in modern “wizards”. The developers of this, I’m not afraid of this word, the legends of the gaming industry have focused on what in modern games and does not smell, the gameplay. In the game, the characteristics of a real weapon are ideally transferred: accuracy, scatter, damage. This is not a shooting one-day shoot, in which you can run under a hail of bullets like Rimbaud. It’s all like in life, and a number of additional plug-ins allow you to get closer to reality like never before. And the main drawback of version 1.6 before modern games, developers have managed to turn into a serious advantage, the game weighs just over 200 MB and consumes so few resources that it can work even on old computers. Every megabyte of this game is justified.

There are a number of add-ons – plug-ins for expanding the game’s possibilities.

Yes, this is so, moreover, to write the plugins there is its own language – Pawn. With the help of this language, any player can create a full plug-in or even an add-on for the game. Despite such a narrow application of the language, it is very flexible and allows you to implement tasks of any level and complexity. Basically, small add-ons are written, which make the game more realistic, funnier, more interesting. In addition to small improvements, there are big plugins, they are called mods. As a rule, the mod contains not only the program itself, but also additional resources – models, skins, maps. Mod, as a rule, drastically changes the gameplay, dictating its rules and conditions. An example of this is Zombie mod. The modification turns CS from the confrontation between terrorists and special forces into survival games, where people unite against their infected zombie brethren.The game is considered complete when all the zombies are killed or vice versa, all people are infected and turned into zombies themselves.


On Counter-Strike 1.6 there are quite serious championships and competitions with large cash rewards.

All right, thanks to the already described popularity and freedom of action, the game gained popularity not only among fans, but also among cyber sportsmen. Annually, a lot of competitions are held, up to the international level. For some, eSports has long been a work and a major source of income. Earn, just playing, what could be better? But everything is not as simple as it might seem at first glance. The level of players in the competition is vastly different from the level of ordinary players. Cyber-athletes train at least regularly athletes, that’s just what happens all Online. Despite the fact that many see eSports, comparing it with illness or simply game addiction, it continues to go forward and develop. Cyber ​​competition also have their sponsors, favorites and everything that is inherent in their real counterparts, it’s foolish to think that in e-sports is not involved as big money as in real, because it has already become the norm.

Pawn is very complicated in the study, and the official documentation is practically non-existent.

Indeed, the official website provides rather meager information, which is difficult to call a textbook, rather a number of training articles. But there are also Russian communities that provide author articles about Pawn. The language itself is quite simple, much like Si. Most people just take the source code of other people’s plugins and disassemble them in pieces. From one point of view, this method has an advantage over the usual reading of textbooks from cover to cover, a person faces practical tasks and can not look at the “answers”. But this method of training sometimes drags on for quite a long time and the main reason for this can be elementary 2 lines of text, that key information that a person so lacks, because there is nowhere to read.

New maps can only be written by the author Counter-Strike 1.6. No, no, no. As with plug-ins, any player can write cards. To do this, he just needs to download a special editor Hammer. Hammer is distributed absolutely free of charge and has all the necessary functions and capabilities to create a full-fledged card like de_dust. Thus it is not necessary to study any programming language, all work with the program is carried out through the graphic interface. In fact, you do not write, but draw a map. The interface is similar in appearance to the interface of programs for 3D modeling like 3DMax. You also have 4 windows available – three of them are different 2d planes, and the fourth window is a full-fledged 3D browser, you look at your creations with the eyes of the future player. In addition to static objects, the editor supports various kinds of dynamic, for example, light bulbs, switches, a spark generator and so on. In addition, to draw a map unnecessarily no special skills, on the Internet a large number of training articles, you need only an idea and a drop of imagination.


Modifications are becoming more popular than classic Counter-Strike.

So it may seem only at first glance, rather, Counter-Strike still continues to win the hearts of more and more new fans. Classic servers are always full, even on the smallest and little-known portals it is difficult to find free space on a classic server. Nevertheless, fashion is also not asleep, they are many of them are on a par with the “classic of the genre” so to speak. In fact, the popular mods on the fingers count, everything else is only their varieties, altered originals. The main (most popular modifications): Counter Strike Death Match, Gun Game, Zombie Mod (Zombie Plague, Biohazard, Zombie Infection, Zombie Swarm), Surf, WarcraftTFT, Diablo, Jump and Super Hero mod. The others are just starting their way to the top.A detailed description of these mods you can find on the Internet. All these modes have a huge audience, but believe me, this did not affect the classic Counter-Strike, which lives and thrives so far.

Many players are not “clean on hand” and use a variety of software that gives them obvious advantages.

Alas, this is so and the name of this problem is “cheats”. Cheats are small programs that are run on the client side (the player) and often help him aim or shoot, less often the insolent people use other advantages, but the shooting help, specifically in aiming, aimhack and the visual definition of the wallhack player’s location are the most serious. Imagine that you are hiding behind the wall, the enemy must run without suspecting anything, and with the help of a wallhack he looks in advance through the wall and sees that you are there. Not honestly … But there are also ANTIchity that protect the server from such cunning. Although the cheats were written by amateurs, and the professionals wrestling with them, who wrote antics, the struggle wins “the unification of cheaters.” The thing is that cheats are very flexible in setting up, and anti-cheat can not detect by eye, it operates according to a strict algorithm, which simply needs to be bypassed by the author of the next chita. This is where administrators come to the rescue. Administrator is a person with certain privileges, he can visually identify a player using cheats (cheats) and block his access to the server. Therefore, on most servers, which are monitored by administrators, the input is simply blocked.

Administrator, like a god on the server, he does what he wants and has a clear advantage over ordinary players.

In principle, the administrator has a number of privileges and opportunities that are not available to regular players, but, as a rule, the server owner assigns to the administrator a number of certain duties, rules and restrictions that do not allow themselves to be behaved “in vain”. After all, the administrator is the face of the server. Who will play on the server, where the administrator clearly enjoys his privileges, it’s like playing with cheaters. That’s only these cheaters will not block access to the server … therefore, all, including himself, are interested in the justice, restraint and balance of the administrator.


Counter-Strike is absolutely free and is freely distributed throughout the world.

The official version (license) is distributed on a paid basis through Steam – the digital distribution service of Valve. Through Steam you can purchase a license key to any version of the game. But because of the already mentioned popularity and partly purely human reluctance to pay, the game was “hacked.” The essence of this process was that it would allow players to install, run and play completely mine Steam, which means not buying the game. This was done a long time ago, since that time a hacked version of “non-team” appeared that symbolizes its independence from licensed activations and other things. Non-steam version turned out to be a full-fledged game, it includes absolutely everything that is in the steam version. The only problem was the server, at first there were only steam servers, which distinguished the version of the game and did not allow the hacked. This problem has been solved quite quickly and at the moment 90% of Internet servers are letting players from any version, and hacked and licensed.

Steam servers do not have cheaters, because they have their own advanced third-party software calculation system and their own anti-cheat.

Valve has indeed developed its own Valve Anti-Cheat, which blocks the license key and user account when unwanted software is detected. But lately a lot of cheats have been written specifically for Steam, so the licensed version of the game is no longer a guarantee of the fair play of its owner. Locking the license key and account few people stops, after reducing the price of version 1.6 to 9.99. In addition, part of the cheats under Steam are distributed on a commercial basis and have already proven themselves as “reliable assistants.” Of course, Valve continues to struggle, improve their defense, but the result is not happy. In addition, with the release of the new version of Counter-Strike: Source, the priorities change and in the end results, server administrators remain one on one with this problem. In the end, Valve did not commit to protecting everyone and everything from cheaters, they are moving forward, paying more attention to current and future projects.

In this case, it makes no sense to spend extra money on the licensed Steam version, because it is no different from non-steam.

If you are an ordinary player, then there really is no difference for you. But you will not be allowed from non-steam to any prestigious competition, you simply will not be taken seriously. Even the majority of small and minor competitions are produced only between license holders. Since Counter-Strike has already become part of the e-sports, it is like going to the World Cup in Chinese sneakers for 100 rubles, holding no differences, but prestige and authority suffers. Buying a license is like that little tribute of some $ 10 to your long-term hobby. In addition, not only Counter-Strike is distributed through Steam, but many other games, including from third-party developers (not Valve). Steam also represents its social network with the ability to communicate, create groups and participate in them. Instead of looking for a licensed version of a game, and in some cities it’s a problem, it’s enough just to pay online and download your purchase online. This saves time and money.

But when you buy a game through Steam, we do not get a disk, but only download the game, you can accidentally delete it and have to buy again. No, Steam is not that primitive. The game you bought after activation is attached to your account, now Steam knows that you have already paid it. If you change your computer or accidentally delete the purchased game, you will be able to download it again at any time, it is enough, just enter under your login and click on the appropriate label. Steam servers have good Internet access, so you will have a minimum of time to jump the game. In addition, you can download parts, suspending the process.

Like in the original version of the game, Counter-Strike: Sourcé is opposed by a counter-terrorist team (CT, Special Forces) and a team of terrorists (T) in a series of rounds.

Each round is won by performing a specific mission (such as bombing or rescuing hostages), or after the destruction of all members of the enemy team. The game process is similar to that in Counter-Strike. Most weapons are also identical to weapons in Counter-Strike 1.6, except for the shield that was available to counter-terrorists. In later versions, cartridges were purchased automatically at the beginning of the round and when new weapons were purchased. Cartridges are now free and can be replenished by returning to the place of purchase and buying a bulletproof vest.

Counter-Strike: Source differs from its predecessors with more realism, modern graphics and every day more and more replaces Counter-Strike 1.6 thanks to its new physics engine.

The new engine really gave the right to call Counter-Strike: Source a modern game, but nothing happens so smoothly. Having acquired a more modern and realistic graphics, the game lost what millions of people loved it for – the gameplay. The new version has simply become one with all other games. If earlier you could be sure that Counter-Strike 1.6 is not like everything, it has something special, but now, alas … the graphics became more qualitative, but it caused a lot of inconvenience, if earlier it was possible to visually identify the hit , now the impression that you are shooting a sack with hay, that get, that do not get to distinguish is very difficult.Now you can not say so boldly that in Counter-Strike: Source everything is like in life, rather the opposite. The new physics engine really deserves attention, the physics of objects is well-worked out and now there are no moments when the body more than 50 percent hanging from the roof, but does not fall. But all these innovations are nothing compared to the loss of a unique in its genre of gameplay. Counter-Strike: Source turned the line into a typical shooter. That’s why Counter-Strike 1.6 does not give up its position and remains on the “one wave” with its fans. Perhaps the next version will be more successful, but for now the positions remain for Counter-Strike 1.6. Counter-Strike: Source exists only in the classical version.

Mods for it have not yet been written. Since recently, the newly minted fans of the Source have corrected this defect. In fact, they moved all the most popular fashion from Counter-Strike 1.6 to Source. Therefore, you will not hear anything new for yourself. All the same fashion in a new guise. Although the new engine has allowed to significantly improve the already invented bicycle. For example, in Zombie mod, due to the engine’s capabilities, the view from the 1st person in the zombie has been significantly improved, and the gameplay itself has become more colorful and diverse. Models of players in Source have found separated limbs. Those. The arm can hang independently of the whole body, similarly to all other limbs. If in 1.6 there were only a limited number of poses in Source at the expense of such limbs, you can create their innumerable numbers, however, to control the limbs you need a special addition – Garry’s mod. You can download it in the already known Steam. Garry’s mod is a sandbox Source, an addition that reveals all the features of the Source engine.

In Counter-Strike: Source, all the resources weigh significantly more than in Counter-Strike 1.6.

So it is, this is the payment for a good schedule of beautiful models. For comparison, the notorious de_cpl_strike in version 1.6 is 4.7 megabytes, in Counter-Strike: Source is already 11 megabytes. Similar changes have befallen almost all the resources of the game from sounds to models.

In Counter-Strike: Source there are no cheats!

There. The truth emerged only recently, as the very interest of players in Counter-Strike: Source. Despite its absurdity, the game still has its quite extensive audience, a game like “run and shoot 2 buttons” like more and more people. It’s sad, but it becomes more and more interesting to sit down and play without long trainings. It’s like a one-day singles, released oddly by the large game industry companies. The company primarily works on revenues and is not interested in proving the advantage of really good games. Do people want a hit for months? Excellent, and the characteristics of weapons are not excruciating, and for these 2 -3 months a new “hit” will be prepared, everyone is happy. They too can be understood, because it’s not in them, but in people, in what these people want.

Valve stole the idea of ​​Portal.

No, what are you talking about? It’s just a noise, because Portal is essentially a unique game. One of the most worthy uses of the Source engine. The idea of ​​the game, in the passage of obstacle courses using logic and a modest set of weapons, creating a portal between two points. The idea of ​​the game is deeply thought out, there are no logical errors or inconsistencies in it. When you fall into the portal, the speed with which the object fell, inertia and so on, in other words, you can jump into the portal on the floor and fly out of it at a speed equal to the fall. Developers have thought through all the issues related to portal technology, for example, if we put 2 portals opposite each other, we will see an effect similar to if we put 2 mirrors in the same way opposite each other. In addition to the gameplay itself, the game is quite a fascinating story, the player all the time threaten to buy a cake for the passing of the next test.And now think, is it possible to steal so much? And if you consider that the game is as interesting and thought out as everything that Valve released?

Players make movies using Garry’s mod.

This is called machinima. Machinima is a film created on the basis of computer and / or video games. Because Garry’s mod allows you to adjust the movements of absolutely all limbs from the head, hands and feet to the fingers and the direction of the look, it has become an excellent platform for creating machinima. Garry’s mod uses resources from other Source games – Counter-Strike: Source, Portal, Day of Defeat: Source, Left 4 Dead, Team Fortress 2 and others. Also for Garry’s mod is written a large number of plug-ins that make it easier to control the characters in machinima. The player is available 2 types of characters – NPC, who have their own intelligence, usually they can run, shoot, hide, throw grenades, full-bots in one word and dolls (ragdolls). If the former are guided by artificial intelligence, then the latter are in the absolute power of the player. The player can control and fix their limbs with a special tool. In a word, complete freedom of action and decisions for a creative person. There are whole associations of people famous for their machinima practically on the whole Internet.

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