Computer games filled our leisure. Today, children do not run to play in the yard, but sit down for a computer or a console. What’s there to say, even adults kill watches in online games, plunging themselves into fantasy worlds. Creating a successful computer game is a difficult task. It is necessary to bring together a lot of factors – the talent of writers, developers, artists.
But the game still has to be sold, advertised. And just luck can not be discounted. But the most hit games take a solid place in modern culture. They even shoot movies. Suffice it to mention in this regard Lara Croft, Doom, Resident Evil, and Super Mario. So who are they – the creators of those same gaming masterpieces?
This person founded and still heads the Valve Corporation. It is he who gamblers owe to the emergence of such hits as Counter-Strike, Half-Life and Steam. After Gabe was expelled from Harvard, he began working for Microsoft. After leaving there after 13 years of cooperation with his friend, Mike Harrington, Newell decided to start creating computer games. So in 1996 there was a studio Valve. Funding was carried out from the pockets of co-founders, and the first brainchild was the game Half-Life. It used the source code of the Quake engine, but it became popular with gamers. On the basis of this series appeared then Counter-Strike and its modifications. These cult products are popular today, they host championships, hundreds of players take part in online battles simultaneously. Today, there are only 250 people in the studio staff, and the company’s value is estimated at several billion dollars.
The creations of this programmer are known even to people far from the computer industry. Suffice it to mention only the names Doom, Quake, Wolfenstein. Ever since childhood, John has become interested in computers. After just two semesters at the university, Carmack decided to start an independent career. In 1991 he became one of the founders of id Software. She became famous, thanks in fact to Carmack, spawning a new game genre – FPS. It was John who was the leading programmer who created many cult projects. He is called the father of Doom and Quake. Thanks to the revolutionary programming and design solutions of the company, this genre blew up the world of computer games in the 1990s. Since then, Carmack has participated in many projects, although his current merits are not so obvious, the cult games remain in the hearts of people. Currently, Carmack, together with his team is engaged in the design of spacecraft, but in parallel works in id Software to continue their legendary series.
Thanks to this man, many could feel themselves as the rulers of the fate of mankind. And helped them in this series of games Civilization. After graduating from the University of Michigan, Meyer founded his own company, MicroProse. There he began to develop games for the first personal computers – Commodore and Atari. There was a new industry, which required a variety of programs. In 1991, the game was released Civilization, which was a simulator of human development. Since then, this series has only been perfected, giving new games. There were already new generations, trends and trends were changing. Meyer was criticized and criticized, but his main child remained popular. Civilization is loved by people of different ages in different parts of the Earth. The secret of such success lies in the special approach to product development. Meyer always produced topical games, not being afraid to use modern technologies for this. At the same time, the enchanting and exciting atmosphere of the first parts of the series was preserved. After Meyer’s departure from his offspring, the company closed, while Sid himself now works as a development director at Firaxis Game.
Before other masters of igrostroya, Metzen has one important advantage – universality.Chris draws, writes scripts, produces, voices … Thanks to this talented person, Blizzard was able to release such hits as Diablo, Warcraft and Starcraft. It is no coincidence that Metzen holds the post of vice-president of the creative department of developments. Metzen not only invents stories of new games, but also writes books on the universe he created the worlds. In the company of Chris came in the mid-90s as an artist and animator. He slightly participated in the creation of Warcraft, but the second game of the series became his full-fledged brainchild. Thanks to Metzen, the game became unique. True, Chris is accused of both plagiarism and self-plagiarism. Some of his stories are borrowed from already created games, and heroes miraculously resurrect. Metzen works from morning till late at night, demanding full return from his subordinates. Chris personally checks all the quests his employees created, which confirms his fanatical attitude towards the work.
Glory to this developer brought him such brainchild as Populous, Syndicate, Fable, Black @ White. Peter’s father kept a toy factory, which determined the interest of Molinho himself. However, he decided to start an independent career, creating a small firm to create accounting and game programs. The first serious game of Peter was the business simulator Enterpreneur, which was published in 1984. That project failed, which upset the young man. The text game was unusual and difficult for the audience. Then Molinjo decided to devote all his strength to developing games. In 1987, the studio Bullfrog Productions. Her third project, the game Populous, brought Molinyo world fame. It can be argued that it was this developer who created such a genre in computer games, as a “simulator of God.” His most famous follow-up hits were created in this direction. They say that the idea of such games came to Molniyo, thanks to monitoring the ants. Also Peter stood at the origins of the creation of the famous Syndicate strategy, created a series of RPG Fable. In 1997, Molniyo left his brainchild, bought by the giant Electronic Arts, and created a new studio Lionhead.
This ingenious game designer also acts as a producer and game director at Bethesda Game Studios. Thanks to him, the light saw the game Fallout 3, and the legendary series The Elder Sсrolls has more than 14 years. But there is Redguard, Morrowind and Obvilion. Authoritative magazines are called Howard among the most influential people in the gaming industry. Thanks to him the subject of adoring fans, the game Fallout, was able to return from non-existence. You can safely say that it is Howard is the main asset of the studio. He himself at the same time does not zazvezdilsya, and continues to constantly generate new ideas that are embodied in the game. Howard is considered cheerful, and at the same time modest enough. This producer often appears at various specialized events, he presents his products in the media. According to Howard, Bethesda games have a special philosophy – to give people a different life in another world.
This Canadian writer has Ukrainian roots. In the computer world, Drew got into a game designer in Wizards of the Coast. Then there was the company Bioware, where Karpyshin created many of his masterpieces. It was he who wrote the script and almost all the dialogues in the game Star Wars: Knights of the Old Republic. Karpishin worked on the Jade Empire, Neverwinter Nights, the Baldur Gate series. At this time, the writer also created several novels, which took place in the universes of Star Wars and forgotten kingdoms. It was Karpishin who inspired the famous series of role-playing fantasy Mass Effect games. In February 2012, the famous computer screenwriter left Bioware to pursue his projects. The fact is that work on games prevented him from doing his own scripts. But we know, thanks to whom the popular games from Bioware were so interesting.
From the age of seven, Marcus started programming on the Commodore 128 home computer. Until 2009, Persson worked for king.com, developing games for them. Nobody knew anything about this Swedish programmer and his studio Mojang AB, founded in 2009. However, the game he created in the genre of “sandbox” Minecraft literally blew up the gaming industry. It took Marcus only a week to develop it. The player is given blocks, from which it is necessary to build labyrinths and heaps. The game has become very popular on the Internet. Just a couple of months it was bought by 3 million people. At the moment, Persson himself has moved away from active affairs. His projects are continued by the studio staff. An ingenious programmer is part of the organization of people with the highest IQ, sometimes creating for people like him. For example, his 0x10s game requires people to be able to program in Assembler to the same for a fictional processor.
Ken before he got into the game industry studied drama in college and even wrote a couple of movie scripts. In 1995 he became a game designer. Levine realized that for any meaningful game, one should pay special attention to the plot. At the same time, the narrative line should have a bunch of unexpected turns and abound with shocking outcomes. That’s why the main creations of Ken – Bioshock and System Shock 2 came out so fascinating, because in them the script writer was able to translate all his ideas. Fans rated these products. Heading the studio Irrational Games, Ken released many other products. This is the role game Freedom Force, and tactical shooter SWAT 4. In 2013, Ken Levine is going to release Bioshock Infinite, where the world around him must shake the player and aggravate his fears. Levine and his team were able to create deep computer characters. Players learn their complex life stories, there are additional story lines complementing the images. The secret of success Levine sees that he really loves his work.
In the gaming industry, this Japanese is a cult person. After all, he created such famous series of video games as Mario, Donkey Kong, The Legend of Zelda. In 1980, young Shigeru joined Nintendo as an artist. He was instructed to design games for arcade machines. The first years of Miyamoto’s creation brought the company some losses, but then there was the game Donkey Kong, which caused the love of gamers. Over time, the jumping little man turned into that most famous Mario. This character became the protagonist of a variety of video games, he was unable to time. The Miyamoto games are distinguished by original worlds with hidden secrets and new levels. Now Miyamoto is the general manager of Nintendo EAD, competing with Microsoft and Sony. Shigeru himself still spends a lot of time playing video games. One of his last successful projects was the Nintendo Wii. Despite the high status and fame in the gaming industry, the Japanese remains a modest person and often comes to work on a bicycle.
In 1986, a Japanese was recruited to Konami. The first released project Kojima was Metal Gear for MSX 2 consoles. We can say that the game marked the beginning of the genre of stealth-action. Some of its elements have been encountered before, but it was Kojima who shaped the direction as we know it today. The hero had to constantly hide and evade battles. In 1990, there was a continuation of the game, metal Gear Solid. The basis of the gameplay has not changed, but the plot has become much deeper. When the game came out for PS, the designer became a celebrity. In total in this game series on different platforms came out more than two dozen projects. When the Japanese left Konami, it seemed that his games would come to an end. However, Kojima managed to found his own studio, which continued the main business of his life. Projects in the universe of Metal Gear today can be seen on the platforms of Playstation 3, Xbox 360 and Nintendo 3DS.
It is said that Cliff wrote his first game as early as 12 years. It was called Spermatoza and was dedicated to the adventures of the sperm on the way to the egg. It is not surprising that this is what the concerned adolescent was interested in. After all at this age, many people start to worry about computers and girls. The passion for both directions has only intensified with age. The first commercial game was written by Cliff in 17 tapes in the genre of pixel-hanging-quest. Blezinski is now the managing designer of Epic Games. It is to him the players are obliged by the appearance of such cult games as Unreal and Gears of War. True, the workaholic CliffyB is difficult to count. This man loves club parties, expensive cars and beautiful girls. He uses his millions and glory to the fullest.
This game designer graduated from the University of Southern California. The American decided to enter a film school and become a director, but he did not enroll there. Then Jaffe came to the world of computer games. His most famous creations are God of War and Twisted Metal. It is not known what kind of director Jaffe would be, but his two games were on the list of the 25 best for Playstation 2 for the entire time the platform existed. At the same time, God of War is generally located on the first line of the rating. In 2007, Jaffe created his own studio, which immediately signed with Sony an exclusive contract for the creation of games exclusively for its products. In 2012, Twisted Metal was released for the new platform, PS3. Jaffe identity is unique among developers, because he is quite tightly in contact with the public. David gives out an interview, conducts his blog, which deals with issues not only of games, but also personal views on life.
This Japanese game designer gave the world such a series as Final Fantasy. The history of Sakaguchi is in many respects similar to the story of Miyamoto. Both of them worked in companies that were on the verge of closure. But if Nintendo suffered directly because of Miyamoto, then in the company Square, where Sakaguchi worked, things initially went unimportantly. In a state of uncertainty, the designer invented, as it seemed to him, the last game at this place of work. It was called Final Fantasy. The game was released in 1987 on the NES platform. Unexpectedly, this product has become very popular. Plans for closing Square were immediately forgotten, Sakaguchi began working on the sequel. In 1991, he became vice president of the company, and in 1995 he was also president. Under his control came all the games in this unusual universe. Sakaguchi even released a cartoon “The Last Fantasy”, which failed at the box office. Then the designer left his home company, founded the studio Mistwalker. Now she creates games for consoles companies Microsoft and Nintendo.
In Louisiana, Wright began to study architecture, but then suddenly transferred to a mechanical engineer. The young man was carried away by robots and computers. He did not finish his studies, because games took away all of Wright’s free time. In the end, he decided that the development of such programs suits him, as it is impossible by the way. In 1987, the company Maxis was created, which in 1989 released its main hit – SimCity. This simulator offered to build a city of its own, to develop its communications, to distribute revenues. Based on SimCity, many other games have been released that have not received such popularity. It was not so interesting to build ants colonies, than to decide the fate of thousands of townspeople. Wright has a reputation as an excellent designer of software games, in which you can neither lose nor win. In 200, a new designer’s project came out, the idea of which he had been hatching for a long time – Sims. Now the player was asked to manage the life of an individual family in her house. In 2008, there was another important project Wright – Spore. In this game, it was proposed to carry out the evolution of a single-celled organism, creating a whole civilization of intelligent beings.